For my cross-discipline project this trimester I worked on a pixel art mobile game in a similar vein to lemmings!
Initially I was just asked to make an environment tileset in a simple vibrant style, similar to Mario.
A few of these tiles went through a few iterations due to various reasons. Initially I only made one ground tile but after getting them into the game we quickly realised we needed a ground tile with grass and one without, otherwise stacking them on top of each other wouldn’t look right. I also had to redo the trapdoor as first I was asked to make it only half a tile wide, though after some testing I was asked to make them a full tile.
Later I was also tasked with making a background and a button for the UI. The background was to be bright and whimsical but still pastel to not clash with foreground elements, so I decided to use flat layering of graduating of colors so I could pump it out fast but still have it looking appealing. I also made some clouds that Ben set up to float across the sky as the game was playing and animated the foreground slightly later on for some extra polish.
I’m really happy with how the game turned out! I think Curtis and I hit the aesthetic well, while the game is really fun to play! You can download it here